Episodes allow you to “tee up” situations you know participants will encounter in the real world. What will you throw at them in the next episode? Difficult people, tough decisions, deadlines, great examples? You’ll keep participants engaged and grokking*.
* grok (v) /ɡräk/ : To understand something intuitively, on a deeper level. In other words ... they have to grok it to rock it!
It'd be awesome if you had months to plan and create an engaging experience...... buuut you probably don't. You need to change hearts and minds fast!
The good news? Experience Builder is easy to start using even if you've never created a learning experience before
Because if you don’t define the destination, how can you plot a course? And how will you know if you’ve arrived?
In this step you'll get clear about the knowledge, skills, insights, and behaviors the experience is targeting.
What path will participants walk?
Perhaps they'll follow steps in a process;
or a character through time; or perhaps they'll encounter a series of unrelated scenarios.
It's time to sketch episodes that will enable objectives and outcomes; identify scenarios, situations, and characters; and define what the participants must do.
Usually an iterative process, this step is about adding context and color to immerse participants and open deep cycles of learning. While building episode content it's imperative to stay focused on objectives and outcomes.
It's important every group of participants has the intended experience. To ensure consistency and quality across facilitators, provide them direction, suggestions, and tips. With help exactly where and where they need it, facilitators can be "in the boat" with participants, and stay focused on coaching them toward the objectives.
Customize, schedule, register, deliver, and ultimately report on your experiential events, workshops, and meetings.